Book - Preliminaries
Section - Not for Release
Section - Miscellaneous Tweaks
here-backdrop
Section - Dummy variables
Section - Detailer Kind
detailer
Section - The Status Line
Volume - Tracking the Long-term State of the Story
Part - Player personality
Book - Samael
Part - When Play Begins
Part - In a Cage Above the Magma
Volume - The Fiction
Section - The Speaker
speaker
Book - Samael
Part - When Play Begins
Introduction
Chapter - Yourself
Part - A Lake of Boiling Magma
Lake of Boiling Magma
mountains
magma
patterns
cage
hot currents of air
Prisoner
Part - In a Cage above the Magma
In a Cage above the Magma
bars
Hope
whispered words
Chapter - Samael
Samael
Volume - New Grammar
Chapter - Maybe/Perhaps
Chapter - Synonyms for enter
Volume - Methods, Routines, Activities
Chapter - Yes, No, Maybe
Chapter - Getting the Player Started
Volume - The System
Volume - Temp
The following collections of rules are included:
Standard Rules version 2/080430
Basic Screen Effects by Emily Short version 5
Plurality by Emily Short version 6
Simple Chat by Mark Tilford version 2
Scheduled Activities by John Clemens version 7
Custom Library Messages by David Fisher version 25/080420
Pronouns by Ron Newcomb version 2
List of named values
Situation
player ... person
location ... the name of an object
score ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day ... a time
darkness witnessed ... something which is either true or false
Current action
noun ... the name of an object
second noun ... the name of an object
person asked ... the name of an object
reason the action failed ... the name of a rule
item described ... the name of an object
Used when ruling on accessibility
person reaching ... the name of an object
container in question ... the name of an object
supporter in question ... the name of an object
particular possession ... thing
Used when understanding typed commands
player's command ... a snippet
matched text ... a snippet
number understood ... a number
time understood ... a time
topic understood ... a snippet
current item from the multiple object list ... the name of an object
Presentation on screen
command prompt ... some text
left hand status line ... some text
right hand status line ... some text
listing group size ... a number
Spacing and Pausing
Status bar table [E1] ... the name of a table
Right alignment depth [E1] ... a number
Verbs
prior named noun [E2] ... thing
Current exiting [E3] ... conversation exiting
rowcount [E3] ... a number
first chat node [E3] ... chat node
second chat node [E3] ... chat node
Library Message values
main object [E4] ... the name of an object
secondary object [E4] ... the name of an object
numeric amount [E4] ... a number
library-message-id [E4] ... library message id
before library messages rule [E4] ... the name of a rule
after library messages rule [E4] ... the name of a rule
library message tense [E4] ... tense
library message grammatical number [E4] ... grammatical number
library message person [E4] ... grammatical person
library message gender [E4] ... gender
Altering messages
libmsg_3ps_changed [E4] ... a number
Miscellaneous decision rules
libmsg-was-empty [E4] ... a number
Miscellaneous Tweaks
test key strokes boolean ... something which is either true or false
Dummy variables
First dummy ... a number
second dummy ... a number
third dummy ... a number
fourth dummy ... a number
Player personality
ss_forgiveness ... a number
When Play Begins
ss_FirstAngelicQuestion ... a number
In a Cage Above the Magma
ss_PityOrReason ... a number
Yes, No, Maybe
Yes or No Boolean ... something which is either true or false
Yes or No Text ... some text
Yes or No Number ... a number
Getting the Player Started
gs_PlayerHelp ... something which is either true or false
gs_PlayerHelp_Stage ... a number
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Library message id understood ... library message id
Tense understood ... tense
Grammatical number understood ... grammatical number
Grammatical person understood ... grammatical person
Gender understood ... gender
Letter case understood ... letter case
List of Tables
Table of Final Question Options
Table of Locale Priorities
Table of Ordinary Status [E1]
Table of Current Choices [E3]
Table of Scheduled Events [E5]
Table of custom library messages [E4]
Table of library messages [E4]
Table of 'you' forms [E4]
Table of 'you' dobj forms [E4]
Table of 'your' forms [E4]
Table of 'yourself' forms [E4]
Table of 'he' forms [E4]
Table of 'his' forms [E4]
Table of 'him' forms [E4]
Table of 'himself' forms [E4]
Table of 'you're' endings [E4]
Table of 'you've' endings [E4]
Table of 'are' forms [E4]
Table of 'were' forms [E4]
Table of 'do' forms [E4]
Table of 'did' forms [E4]
Table of 'have' forms [E4]
Table of 'had' forms [E4]
Table of 'can' forms [E4]
Table of 'could' forms [E4]
Table of Yourself Status
Table of Prisoner Status
Table of Suggestions
Library Card (About library cards: )
Story title | As Only Angels Can Fall |
Story author | Victor Gijsbers |
Story headline | An Interactive Fiction |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | 978BD922-F52B-11DC-A434-0013D44E7D6C |
Story description | None |
Story file format: Glulx
[E1]. Defined in Basic Screen Effects by Emily Short
[E2]. Defined in Plurality by Emily Short
[E3]. Defined in Simple Chat by Mark Tilford
[E4]. Defined in Custom Library Messages by David Fisher
[E5]. Defined in Scheduled Activities by John Clemens