Contents

    Book - Preliminaries 
        Section - Not for Release 
        Section - Miscellaneous Tweaks 
            here-backdrop
        Section - Dummy variables 
        Section - Detailer Kind 
            detailer
        Section - The Status Line 
    Volume - Tracking the Long-term State of the Story 
        Part - Player personality 
        Book - Samael 
            Part - When Play Begins 
            Part - In a Cage Above the Magma 
    Volume - The Fiction 
        Section - The Speaker 
            speaker
        Book - Samael 
            Part - When Play Begins 
                Introduction
                Chapter - Yourself 
            Part - A Lake of Boiling Magma 
                Lake of Boiling Magma
                mountains
                magma
                patterns
                cage
                hot currents of air
                Prisoner
            Part - In a Cage above the Magma 
                In a Cage above the Magma
                bars
                Hope
                whispered words
                Chapter - Samael 
                    Samael
    Volume - New Grammar 
        Chapter - Maybe/Perhaps 
        Chapter - Synonyms for enter 
    Volume - Methods, Routines, Activities 
        Chapter - Yes, No, Maybe 
        Chapter - Getting the Player Started 
    Volume - The System 
    Volume - Temp 

The following collections of rules are included:
Standard Rules version 2/080430
Basic Screen Effects by Emily Short  version 5
Plurality by Emily Short  version 6
Simple Chat by Mark Tilford  version 2
Scheduled Activities by John Clemens  version 7
Custom Library Messages by David Fisher  version 25/080420
Pronouns by Ron Newcomb  version 2


List of named values

Situation
player ... person
location  ... the name of an object
score  ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day  ... a time
darkness witnessed ... something which is either true or false

Current action
noun  ... the name of an object
second noun ... the name of an object
person asked  ... the name of an object
reason the action failed  ... the name of a rule
item described ... the name of an object

Used when ruling on accessibility
person reaching  ... the name of an object
container in question ... the name of an object
supporter in question ... the name of an object
particular possession  ... thing

Used when understanding typed commands
player's command  ... a snippet
matched text ... a snippet
number understood  ... a number
time understood ... a time
topic understood ... a snippet
current item from the multiple object list ... the name of an object

Presentation on screen
command prompt  ... some text
left hand status line  ... some text
right hand status line ... some text
listing group size ... a number

Spacing and Pausing
Status bar table [E1] ... the name of a table
Right alignment depth [E1] ... a number

Verbs
prior named noun [E2] ... thing

Current exiting [E3] ... conversation exiting
rowcount [E3] ... a number
first chat node [E3] ... chat node
second chat node [E3] ... chat node

Library Message values
main object [E4] ... the name of an object
secondary object [E4] ... the name of an object
numeric amount [E4] ... a number
library-message-id [E4] ... library message id
before library messages rule [E4] ... the name of a rule
after library messages rule [E4] ... the name of a rule
library message tense [E4] ... tense
library message grammatical number [E4] ... grammatical number
library message person [E4] ... grammatical person
library message gender [E4] ... gender

Altering messages
libmsg_3ps_changed [E4] ... a number

Miscellaneous decision rules
libmsg-was-empty [E4] ... a number

Miscellaneous Tweaks
test key strokes boolean  ... something which is either true or false

Dummy variables
First dummy  ... a number
second dummy  ... a number
third dummy  ... a number
fourth dummy  ... a number

Player personality
ss_forgiveness  ... a number

When Play Begins
ss_FirstAngelicQuestion  ... a number

In a Cage Above the Magma
ss_PityOrReason  ... a number

Yes, No, Maybe
Yes or No Boolean  ... something which is either true or false
Yes or No Text  ... some text
Yes or No Number  ... a number

Getting the Player Started
gs_PlayerHelp  ... something which is either true or false
gs_PlayerHelp_Stage  ... a number

Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Library message id understood ... library message id
Tense understood ... tense
Grammatical number understood ... grammatical number
Grammatical person understood ... grammatical person
Gender understood ... gender
Letter case understood ... letter case

List of Tables

Table of Final Question Options
Table of Locale Priorities
Table of Ordinary Status [E1]
Table of Current Choices [E3]
Table of Scheduled Events [E5]
Table of custom library messages [E4]
Table of library messages [E4]
Table of 'you' forms [E4]
Table of 'you' dobj forms [E4]
Table of 'your' forms [E4]
Table of 'yourself' forms [E4]
Table of 'he' forms [E4]
Table of 'his' forms [E4]
Table of 'him' forms [E4]
Table of 'himself' forms [E4]
Table of 'you're' endings [E4]
Table of 'you've' endings [E4]
Table of 'are' forms [E4]
Table of 'were' forms [E4]
Table of 'do' forms [E4]
Table of 'did' forms [E4]
Table of 'have' forms [E4]
Table of 'had' forms [E4]
Table of 'can' forms [E4]
Table of 'could' forms [E4]
Table of Yourself Status 
Table of Prisoner Status 
Table of Suggestions 


Library Card (About library cards: )

Story title   As Only Angels Can Fall
Story author   Victor Gijsbers
Story headline   An Interactive Fiction
Story genre   Fiction
Release number   1
Story creation year   (This year)
IFID number   978BD922-F52B-11DC-A434-0013D44E7D6C
Story description   None


Story file format:  Glulx


[E1]. Defined in Basic Screen Effects by Emily Short
[E2]. Defined in Plurality by Emily Short
[E3]. Defined in Simple Chat by Mark Tilford
[E4]. Defined in Custom Library Messages by David Fisher
[E5]. Defined in Scheduled Activities by John Clemens